Star Ocean: The Last Hope

February 26, 2009 at 4:45 pm (Game Reviews) (, , , )

Yesterday I felt a compulsion to shop, so I went into the local Gamestop and wandered until I found something that looks good. I actually haven’t been able to spend a lot on games recently, so I have been keeping deliberately uninformed as to what is coming out (silly I know). I was really amazed to see so many new interesting titles, though I was only craving RPG at the time, most of THOSE are on the DS or the Wii, and I was specifically looking to avoid the “You are a young boy who…” beginning. Eventually, I ended up picking up Star Ocean: The Last Hope despite its brand-new-just-came-out-today price tag. The staff at the store was supremely useless in telling me about it, so I went in with the safely pessimistic assumption of: “It’s similar to Star Ocean: Til The End Of Time, which I played for a while but found slow and difficult, eventually getting stuck on a boss fight with no health items and no ability to return to town, though this was years ago anyway. It could end up like that, although the better graphics and everything will hopefully add to the experience.”

I think I owe this game a pretty huge review, but right now I’m about seven hours in, so I can at least verify a few things.

  • The first hour is extremely uninteresting. Like TtEoT, it’s entirely a tutorial where you learn the battle system.
  • Said battle system is, in fact, at times annoying and confusing. It takes getting used to. For that matter, the whole “blindside” system is hard to pull off without a lot of practice, especially considering each character’s different fighting style makes the usability of this different for all of them.
  • When the battle system isn’t annoying or confusing (most of the time), it’s pretty fun. Definitely picks up a lot when you get >2 party members.
  • There is no prolonged agony of “I’m the only person in my party” where everything is really difficult.
  • The first few hours make you play without an item store and without healing magic, but if you are careful (and okay with running around in the yellow a lot) that doesn’t really matter.
  • First boss fight was somewhat confusing and I got KO’d because of said lack-of-item-shop, but the second time I kicked its ass, so it wasn’t by any means unbalanced.
  • Probably the most annoying part about playing is the whole hour-between-most-save-points. I have somewhere to be tonight, but I stopped playing a lot earlier than I wanted to because I was worried I wouldn’t be able to save before leaving otherwise. Also, this is a big annoyance if you do get a game over…
  • The storyline kicks serious ass. There are a nice balance (so far) of cutscenes vs. action sequences. The characters seem likable (except for the occasionally over-the-top staged dialogue that plagues most translated-to-English RPGs, i.e. “I was just getting warmed up! Bring it on!” and the use-your-whole-arm-to-point thing that girls apparently must do), though they definitely fit a fantasy-RPG stereotype of roles, and the sci-fi aspect of the game is mostly in the story and not so much in the actual gameplay, at least not yet.
  • Lots of really long sessions where you can’t go back to the local city/spaceship and sell or create items, so far anyway.

Anyway, it’s really fun if you have enough time on your hands to play a somewhat lengthy session each time. I am a really big fan of the skill system, of this and all Star Oceans, except it is somewhat nonintuitive until you get the hang of it. Item creation I haven’t gotten to play with a lot, as I’ve only now maxed out some of the skills which improve item drop rates.

That’s all I’ve been up to on the gaming front. I was originally going to sit down and try to finish Final Fantasy XII, but my game disc is somewhere not inside its box. :[

Here’s the opening cutscene to the game (this movie plays before you press Start on the main menu).

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I’m not dead yet!

February 12, 2009 at 10:56 pm (Uncategorized)

I know I have been exceedingly lax in updating this blog. However, it’s not because there’s nothing going on, but rather because I became so worried about flooding this blog with unrelated posts and nonsense and things that I have been treating it like it’s made of glass and I’m all thumbs. (Translation: Carefully.)

Maybe this is silly of me; it’s not as though any game designer, writer, programmer – hell, anyone who’s worked on a game project for more than five minutes – would believe that we are so prim and proper and upper-crust that we pause every day for tea time. No, we’re usually weird, ridiculous, goofy, sometimes creepier than is socially acceptable, and nerdy. I would like to think I myself am all of these things (except the creepy part), so I might as well act like it.

Last night Steve and I started really hammering out some concepts for a game project we’ve been talking about for months now. And since I recently purchased a computer – thus raising the number of actual, working PCs I own to the count of ‘one’ – I’m now installing Visual Studio and with any luck will be cursing my memory lapses of .dll’s and #includes creating something great very soon!

Anyway, it’s too early to really talk about the game, but it’s going to be primarily educational, though I’m aiming for a fun, accessible, as addicting as Tetris sort of play style. Since it’s just the two of us going to be working on it (for now, anyway) I’m sure the progress will be infinitely slower than I would prefer, but side projects are always suffering while we deal with those things in life like “paying bills” and “working.”

Speaking of working, though I’m still not ‘in the industry’ so to speak, and I would still like to be, I do think I’ve been doing pretty well for myself. My fourth novel, Dawn Shatters, is coming along really well and has been receiving most of my creative TLC for the past few months. Meanwhile, I have nearly completed the revamped (haha almost a pun it’s about vampires) version of Night Falls, the first book in the series, because I have simply got to get these things published somehow! A lot of what I find online is not helpful in the slightest, but my ever-attentive mother got me two books that have been very informative on the process. What it comes down to is simply that my life has been such a crazy rollercoaster over the last year (since moving to New Jersey) that I just haven’t gotten around to it yet. And it makes me want to punch myself in the face – I mean, who has three-and-a-half novels just sitting around without even trying, right?

Silly Jamie, that’s who. Anyway, consider this message a forewarning that my game-designing life may be about to get a lot more volatile (designers being put into programming roles… it’s like a bad horror movie) and therefore I will have a lot more things to complain about discuss in this blog.

Meanwhile, you should all (whoever actually reads this) go to www.wildlife-research-team.org and help a valuable nonprofit organization restore the environment! Any contributions help, even if you just tell your friends. Go! Go!

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