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	<title>Jamie Cannon &#187; Uncategorized</title>
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	<description>Intrigues of a Game Designer</description>
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		<title>Jamie Cannon &#187; Uncategorized</title>
		<link>http://jmecannon.wordpress.com</link>
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			<item>
		<title>Under the Hatch</title>
		<link>http://jmecannon.wordpress.com/2009/06/21/under-the-hatch/</link>
		<comments>http://jmecannon.wordpress.com/2009/06/21/under-the-hatch/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 23:00:16 +0000</pubDate>
		<dc:creator>jmecannon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://jmecannon.wordpress.com/?p=43</guid>
		<description><![CDATA[I have a defunct laptop with a harddrive I can&#8217;t seem to get out of the case &#8211; the screws are stuck and stripping.
My sister&#8217;s response: &#8220;Can&#8217;t you use the bone from your roast beef to open the hatch?&#8221;
Thus, today is a new commemoration: the yearly joke that is in reference to Shadowgate 64. Not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jmecannon.wordpress.com&blog=2307617&post=43&subd=jmecannon&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I have a defunct laptop with a harddrive I can&#8217;t seem to get out of the case &#8211; the screws are stuck and stripping.<br />
My sister&#8217;s response: &#8220;Can&#8217;t you use the bone from your roast beef to open the hatch?&#8221;</p>
<p>Thus, today is a new commemoration: the yearly joke that is in reference to Shadowgate 64. Not a technically impressive game, but it was a sort of childhood landmark for me and my sister. For me, because I had no familiarity with the idea of &#8220;First person without being a shooter&#8221; (My childlike translation, scary enemies should be jumping out from everywhere), and I was also completely stumped by the beginning. The game begins with you, a prisoner in a small cell, and very little direction. It took me forever to figure out that I needed to find a bone (a pixellated N64-quality bone on a similarly textured floor) and use it to pick the lock on the hatch &#8211; a hatch which I believe was underneath some hay, but I could be overcomplicating it &#8211; to escape&#8230;</p>
<p>&#8230;maybe I can&#8217;t get the laptop open until I find the right tool&#8230; I better go around a hardware store and mash the A button until I activate something secretly awesome&#8230;</p>
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		<title>If I was really awesome,</title>
		<link>http://jmecannon.wordpress.com/2009/06/16/if-i-was-really-awesome/</link>
		<comments>http://jmecannon.wordpress.com/2009/06/16/if-i-was-really-awesome/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 21:51:08 +0000</pubDate>
		<dc:creator>jmecannon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[other reviews]]></category>
		<category><![CDATA[PSX]]></category>

		<guid isPermaLink="false">http://jmecannon.wordpress.com/?p=40</guid>
		<description><![CDATA[I would have written this great commentary on Final Fantasy VIII. As it stands, this entirely summarizes why I fondly call FFVIII &#8220;My favorite Final Fantasy game unless you are only counting Final Fantasy games I have managed to play all the way through in which case it must be removed from the list.&#8221; Anyway, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jmecannon.wordpress.com&blog=2307617&post=40&subd=jmecannon&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I would have written this great commentary on Final Fantasy VIII. As it stands, this entirely summarizes why I fondly call FFVIII &#8220;My favorite Final Fantasy game unless you are only counting Final Fantasy games I have managed to play all the way through in which case it must be removed from the list.&#8221; Anyway, I highly recommend this article. And hopefully I will be updating with some more of my own here pretty soon. (Yes I say that <span style="text-decoration:line-through;">a lot</span> every time.)</p>
<h3><a rel="nofollow" href="http://www.popmatters.com/pm/feature/70336-remembering-the-orphan-final-fantasy-viii/" target="_blank"><span>http://www.popmatters.com/pm/feature/703</span><span>36-remembering-the-orphan-final-fantasy-</span>viii/</a></h3>
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		<title>I&#8217;m not dead yet!</title>
		<link>http://jmecannon.wordpress.com/2009/02/12/im-not-dead-yet/</link>
		<comments>http://jmecannon.wordpress.com/2009/02/12/im-not-dead-yet/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 03:56:03 +0000</pubDate>
		<dc:creator>jmecannon</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://jmecannon.wordpress.com/?p=32</guid>
		<description><![CDATA[I know I have been exceedingly lax in updating this blog. However, it&#8217;s not because there&#8217;s nothing going on, but rather because I became so worried about flooding this blog with unrelated posts and nonsense and things that I have been treating it like it&#8217;s made of glass and I&#8217;m all thumbs. (Translation: Carefully.)
Maybe this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=jmecannon.wordpress.com&blog=2307617&post=32&subd=jmecannon&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>I know I have been exceedingly lax in updating this blog. However, it&#8217;s not because there&#8217;s nothing going on, but rather because I became so worried about flooding this blog with unrelated posts and nonsense and things that I have been treating it like it&#8217;s made of glass and I&#8217;m all thumbs. (Translation: Carefully.)</p>
<p>Maybe this is silly of me; it&#8217;s not as though any game designer, writer, programmer &#8211; hell, anyone who&#8217;s worked on a game project for more than five minutes &#8211; would believe that we are so prim and proper and upper-crust that we pause every day for tea time. No, we&#8217;re usually weird, ridiculous, goofy, sometimes creepier than is socially acceptable, and nerdy. I would like to think I myself am all of these things (except the creepy part), so I might as well act like it.</p>
<p>Last night Steve and I started really hammering out some concepts for a game project we&#8217;ve been talking about for months now. And since I recently purchased a computer &#8211; thus raising the number of actual, working PCs I own to the count of &#8216;one&#8217; &#8211; I&#8217;m now installing Visual Studio and with any luck will be <span style="text-decoration:line-through;">cursing my memory lapses of .dll&#8217;s and #includes</span> creating something great very soon!</p>
<p>Anyway, it&#8217;s too early to really talk about the game, but it&#8217;s going to be primarily educational, though I&#8217;m aiming for a fun, accessible, as addicting as Tetris sort of play style. Since it&#8217;s just the two of us going to be working on it (for now, anyway) I&#8217;m sure the progress will be infinitely slower than I would prefer, but side projects are always suffering while we deal with those things in life like &#8220;paying bills&#8221; and &#8220;working.&#8221;</p>
<p>Speaking of working, though I&#8217;m still not &#8216;in the industry&#8217; so to speak, and I would still <em>like</em> to be, I do think I&#8217;ve been doing pretty well for myself. My fourth novel, <em>Dawn Shatters</em>, is coming along really well and has been receiving most of my creative TLC for the past few months. Meanwhile, I have nearly completed the revamped (haha almost a pun it&#8217;s about vampires) version of <em>Night Falls</em>, the first book in the series, because I have simply got to get these things published somehow! A lot of what I find online is not helpful in the slightest, but my ever-attentive mother got me two books that have been very informative on the process. What it comes down to is simply that my life has been such a crazy rollercoaster over the last year (since moving to New Jersey) that I just haven&#8217;t gotten around to it yet. And it makes me want to punch myself in the face &#8211; I mean, who has three-and-a-half novels just sitting around without even trying, right?</p>
<p>Silly Jamie, that&#8217;s who. Anyway, consider this message a forewarning that my game-designing life may be about to get a lot more volatile (designers being put into programming roles&#8230; it&#8217;s like a bad horror movie) and therefore I will have a lot more things to <span style="text-decoration:line-through;">complain about </span>discuss in this blog.</p>
<p>Meanwhile, you should all (whoever actually reads this) go to www.wildlife-research-team.org and help a valuable nonprofit organization restore the environment! Any contributions help, even if you just tell your friends. Go! Go!</p>
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